- Display & Image Quality+1 pts
No reflections from underneath.
- Virtual Screen & Entertainment+1 pts
real 3D works great when watching animation.
Released Jul 2025
XREAL One Pro AR glasses feature the X1 chip for native 3 DoF, a 120Hz FHD display, and sound by Bose, with general availability starting July 1, 2025.
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Total +66 pts
No topic has more negative than positive points.
No reflections from underneath.
real 3D works great when watching animation.
XREAL 1s Vs One Pro Glasses A Review For Those On
Clarity: higher in the center on the One Pros, but better overall clarity across the frame on the 1S.
I definitely felt more heat from the One Pro’s.
there's annoying glare at the bottom edge of the lenses from your own eyeballs
I'm So Very Close To Returning The XREAL One Pro
The OLEDs suffer from persistence at high brightness levels. I use my XOP’s indoors and don’t like bright screens, so mine are set to around 40-50% which greatly reduces motion blur.
I'm So Very Close To Returning The XREAL One Pro
I really wanted these to work out but I'm having a hard time remembering the last time I bought an electronic device that left me with such a love-hate impression. I love that you get a large screen in the form factor of eyeglasses. I travel a lot and I've tried carrying external monitors and a Quest 3 before but neither are as simple as putting on a pair of AR glasses. I desperately want really good ~57 degree displays in the size of eyeglasses. The screen anchoring of the X1 chip is also spot-on. Unfortunately that's where the positives end. - Blur with screen anchoring: Anchoring the screen is solid, but *any* amount of small movement of your head causes everything on the screen to blur out because (I'm guessing) the pixels just don't refresh fast enough. I'm going to guess this has to do with the Sony panel that the One Pro uses. This review mentions this issue: What this means is that it doesn't matter how large the sweet spot is on the screen if *the entire screen* just blurs out with any kind of head movement in anchor mode. My eyes get tired because they feel like they are *perpetually* out of focus, which is especially noticeable when reading text and your head is slowly moving with the text on the screen, or you're moving your head area scanning a webpage or something. Playing games in anchor mode makes the graphics look all blurry. And if you have white text on a black background, the text will shimmer. So: Due to the optics, you're actually getting less than 1920 x 1080 worth of detail, but then the slow pixel refresh rate in anchor mode just demolishes the remaining detail when there is a bit of head movement. It's such a breath of fresh air when I take off the glasses and look at a normal 1080p computer screen because it's just so much crisper than the 1080p on the Xreal One Pro in anchor mode. - Small lenses and fuzzy edges right outside the screen: I especially hate this. I have the Oakley Jawbreaker nose pads and the glasses are pressed up very close to my face so my eyeballs are very close to the screens. Despite this, the left, right, and bottom edges of the rectangular lens plus the top black part that houses the panel are *just* next to the edges of the screen. What this creates is a very fuzzy border right alongside the screen. With the lens dimming turned all the way dark or in a completely dark room this blurry edge effect is very pronounced and makes it feel like you're viewing the screen through a coke bottle. *Any* amount of shift in the glasses, such as them sliding 1mm down your face, can cause this fuzzy edge to cut off a part of the image. And these fuzzy edges *move around* if the glasses are even slightly moving around on your face. Honestly I feel that Xreal was *so stingy* here with how small the lenses they gave these glasses are. Especially the vertical size, which is so narrow. 1920 x 1080 already feels constricting in a glasses format, and having the physical border not go any taller than this is just bad. Simulation. Now imagine the fuzzy edges overlapping parts of the image at times and also moving around in relation to the image if the glasses move a bit on your face: What I would like to see (without having to decrease the size of the screen) - a large black area as a buffer to make the borders less "busy" optically. This would require the lenses to be made larger. - Light falloff close to edges of lenses: And here is another big problem with having such small lenses - light falloff. The brightness gets dimmer the closer to the edges of the lenses you get.
XREAL 1s Vs Viture Beast Vs XREAL One Pro Through
The Prism lenses of the Beast and One Pro do not have these negatives
XREAL 1s Vs One Pro Glasses A Review For Those On
It was fairly easy for me to get a crisp and sharp image on the One Pro.
I'm So Very Close To Returning The XREAL One Pro
I've only ever noticed the anchor mode blurring when I have the brightness set to the max level - one notch down on the brightness and I no longer experience it.
XREAL One Pro Review From Long Time XREAL One User
Straight off the bat, the first thing that became obvious was how bad text looks in comparison to the X1S or X1.
XREAL One Pro Finally In One Word Perfection
For me the One Pro has sharp image clarity from corner to corner
XREAL One Pro Arrived First Impressions From A
When you move your head it gets blurry but that's fine.
it's been kind of warm on top where my eyebrows are
30 Days With The Competition Update Summary Of My
There are times on the XOP where I might see a bit of bottom reflection
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